Monday, July 5, 2021

D&D: Blah's Owlbear cub, Dee Dah, Grows up


Session 16 (6/22/21): Yeti Or Not, Here We Come!

Racing against darkness, the party nevertheless spots an ambush before the ambush could be sprung. Stealthy investigation from Arthur and aerial pyrotechnics from Sarkagan flushed two Yetis from hiding. Enraged, the creatures charged their prey, running into various clever traps laid along their likely line of attack. It was over in a blink, but not before Dee Dah grew up and threw himself into battle, administering the coup-de-grace and earning himself a Yeti meat for a treat. Victory!

Text by Paul O'Connor, Dungeon Master.









Sunday, March 28, 2021

 Playing D&D again, every Wednesday with old and new friends.  My character, a half orc barbarian named Blah, chose the Totem Spirit Path of Owl Bear after killing the angry kin of a cub that he now is parenting.  One of my companions named the cub Dee Dah.  Here is what I imagine the two of us looking like after years of adventuring.











Sunday, March 14, 2021

 Playing D&D again, every Wednesday with old and new friends.  My character, a half orc barbarian named Blah, chose the Totem Spirit Path of Owl Bear after killing the angry kin of a cub that he now is parenting.  One of my companions named the cub Dee Dah. 





Sunday, February 21, 2021

Winter CES Las Vegas 1994

Feeling nostalgic.  Digitizing old videos.  

Before there was E3, there was a small game tent at CES. The year was 1994. My studio, Alexandria, had just shipped its first Sega Genesis titles Sylvester and Tweety in Cagey Capers, and Demolition Man (also on the SNES). Matt Powers, Trevor Grimshaw and I, along with others, were sent there to capture their first promotion.
This is a video of our trip, taken to document all the new titles that were coming out, and to capture the public playing our games for the first time. I left all edits in, warts and all... so you can see what fun a bunch of twenty somethings had while finding our way around Vegas for the first time back at the height of the 16 bit era.

Cel animation in video games / The Making of Aladdin


 I was art director & animation lead on the game Dynoblaze , mentioned in this great little documentary about cel animation in the early 16 bit video game era! Wild to see it quoted. 

That would have been a beautiful title on the 3DO if it didn't get canceled due to poor 3DO sales. 

Nice to see it is not forgotten!   

#Dynoblaze #3DO #Aladdin


Monday, February 1, 2021

Doctor Sketchy's in Portland had their first Zoom Online drawing session tonight.

It was good to blow the rust off, and a great bargain too.