Sunday, April 2, 2023
Monday, March 27, 2023
Sunday, March 26, 2023
Monday, February 20, 2023
Mammoth and Dope Mocap Sessions for Republique Episode 4. Late 2015.
Republique Episode 4: God's Acre. Mocap session for the new villian in the series, Mammoth (Me). Lead Animator Kaitlin Spangler performed Dope (not the real Hope)
Thursday, January 5, 2023
Sunday, September 25, 2022
D&D Session 48: (9/7/22) Campaign Crossroads: Bryn Shander
Text by Paul O'Connor, Dungeon Master
There is much work to be done in the city! Fires to knock down. Rubble to clear. Dead to bury and walls to repair. Winter is coming (literally). They can use your magic, and Harshnag’s muscles, and Arthur’s nimble little body to work his way into buried basements.
The city fathers of Bryn Shander express their appreciation by offering you noble title and a vacant palace inside the city to take as your own. The delegation is led by the Sheriff and his assistant (Augrek Brighthelm and Markham Southwell), as well as the retired hero Sir Baric Nylef. Also part of the embassy is Cummings, your old pal from the Ten Trail Road; on behalf of the grateful merchants of Bryn Shander he offers to furnish your new apartments at a favorable discount. Nothing is too good for the Barons of Bryn Shander!
One potential problem with taking over that palace — it is presently home to Duvessa Shane, the elected Speaker of Bryn Shander. But surely something can be worked out there. The Blue Mountain Brothers would make a fine palace guard.
Another possible problem — that barbarian army camped outside the gates. They seem to think they deserve tribute. There have been clashes with the city watch. If you accept that noble title it comes with the understanding something will be done about the barbarians.
Beldora would like an audience — she’s an agent of the Harpers, and can cast some light on that whole Artus-Cimber-And-The-Ring-Of-Winters business. She’ll probably want to send you on a quest. Harshnag has some ideas, too — something about an Oracle.
There are some strange, silent fellows in black leather armor with dragon masks that would also like a word.
Arthur sees the signs — the literal signs — on alley walls and shadowy doors: Bryn Shander has a Thieves’ Guild. Might be better to find them before they find you. Thieves Guilds usually demand a portion of any treasure housed within city walls.
Jenny would like to visit Sommpher’s Grave, and lay some flowers.
And that damn white dragon is still spotted high in the clouds above, just often enough to make everyone nervous.
Friday, September 2, 2022
D&D Session 47 (8/31/22): The Siege of Bryn Shander (Part 2)
Text by Paul O'Connor, Dungeon Master
There was a bit of strategizing, but ultimately the plan turned out to be Just Go For It. The impetuous barbarians urging Blah to action might have had some influence. There was also concern that Kostov's magic fog would lift for some reason.
So Go For It, they did, beneath the walls of Bryn Shander, with the melee unfolding across multiple vectors.
Arthur opened the battle courtesy of a fastball special from Blah, landing astride a giant's back and cleaving with a will. But his most memorable match was with a particularly savage winter wolf, who froze the half-man with his magical breath, then took Arthur on a bucking bronco ride while the halfling hung on the animal's back for dear life (while stabbing, always stabbing). It cost him a potion but Arthur finished the fight in triumph.





