Wednesday, July 15, 2009

I am featured in a "making of' video of F.E.A.R. 2

My friend Daryl Affleck created a real-time video that was to play during the end credits of F.E.A.R. 2. Circumstances didn't allow this to happen, but the video and the making of have been posted on the F.E.A.R. 2 community website. The motion capture session I contributed to is featured in the "making of". Yes, I am that weird guy in the mo-cap monkey suit.

Here is the making of:
http://www.projectorigincommunity.com/EndCreditBlog
(scroll down to the bottom of the page and click the video)

Here is the end credit sequence in it's entirety.
http://www.projectorigincommunity.com/EndCredit

You may have to verify your age to view it.

Monday, May 11, 2009

Sega


I took a job at Sega's Secret Level Studio. I will be leading the animation deptartment on the upcoming sequel to Iron Man. Looking forward to it!

Friday, March 6, 2009

Wednesday, March 4, 2009

F.E.A.R. 2 Outtakes

In early versions of the last mission in F.E.A.R 2, Griffin was the final boss that you fought. Story changes dictated that Keeton would become the boss and his attacks would changed accordingly.

When Griffin was the planned boss, he was considered a "Super Remnant" (apologies... these terms only mean something if you have played the game) with a powerful scream attack that would cone out from his lips to seek and destroy the player. Below is the animation I did for his attack. I added a lot of speed and pause to give an eerie feel to his movment.

I performed the original motion capture on this, and if you want to see how much key-framed alteration I did on the final animation take a look at the render of the raw mo-cap data below.

Tuesday, February 24, 2009

F.E.A.R. 2 Abomination Posing Sheet




Posing sheet for F.E.A.R. 2's Abomination by yours truly. I was pushing for long bat-like arms and short stubby under developed legs for easy contortion. The final model wasn't quite this extreme.
Fast and loose thumbnails to try to nail down the attitude of the Abomination. I was inspired the bat movement research I did.