Saturday, July 30, 2022
HPE D&D Session 5 (7/30/22): In search of the Fountain of Youth
Wednesday, July 13, 2022
D&D Session 45 (7/13/22): The Trials
Text by Paul O'Connor, Dungeon Master
A barbarian wedding isn't like a regular wedding. There isn't a registry and there is no wedding party. Instead there is ...
... THE TEST OF STRENGTH! Blah rose to the challenge, contemptuously lifting a mighty stone over his head, and then for good measure flinging it at Isarr Kronenstrom, the cannibal Wolf Tribe Chief who persisted in taunting Blah for being half an orc. Even a second challenge to lift an even heavier stone -- this time frozen by Sha-Ga's magics, was passed easily by the future king of the Reghed Barbarians, though he left more than a little skin on the stone. Huzzah
Monday, July 4, 2022
D&D Session 44 (6/29/22): Savage Splendor!
Text by Paul O'Connor, Dungeon Master
"He kneels before his queen, but he shall rise a king!"
Bjornhild Solvigsdottir
Monday, June 27, 2022
D&D Session 43 (6/22/22): Slaughter At White River
Text by Paul O'Connor, Dungeon Master
Caught between a defended ford and a thundering herd of cannibal Wolf Tribe barbarians, our heroes gird up their loins for the grim task ahead.
A halfling thief, a wizard, and a half-orc barbarian -- with a frost giant, a reluctant barbarian, and an adolescent owlbear to support them -- faced off against far superior numbers. A frost druid and his tribal champion companion, a fierce berserker, a towering yeti, slavering lycanthropes, and a whole clan of tribal spearmen. Good luck!
Meanwhile, from atop the towering giant, Sarkagan routed half the field with his damn pipes, then wreathed Harshnag in a wall of fire, which drove back the weres and spearmen yapping at his heels. Arthur tumbled here and there about the battlefield and put paid to the enemy berserker in single combat. Before long the field was a confused mass of burning lycanthropes and fleeing, fear-maddened spearmen. A few got across the ford; more plunged to their deaths in the swift-flowing White River.
Sunday, June 12, 2022
D&D Session 42 (6/10/22): Harshnag!
Text by Paul O'Connor, Dungeon Master
Emerging from the cleft guarding the Tomb of Axton, our heroes were confronted by a massive frost giant. His helmet was the skull of a white dragon, he wore magic armor and bore a wicked axe. His white beard was like a frozen cascade across is chest. This is Harshnag!
Harshnag met the heroes with suspicion. He'd had a dream that Ragaman wished him to find the heroes. His path led him to Sommpher's Rest, where he paid tribute to the fallen hero (who he had known in Sompher's youth, as part of Force Gray), then followed the trail after learning of the quest for Axton's tomb from queen Bjornhild Solvigsdottir.
There was some breast-beating in the form of diplomacy. Harshnag tested the edge of his axe. But seeing Sommpher's holy item and the Harpers ring bequeathed by Ragaman softened the giant's heart.
Once convinced the heroes were who they said they were, Harshnag gladly threw in with them, saying that as they were friends of Ragaman, then their quest was his.
Their numbers swollen by the massive giant, they began the long march back to Sommpher's Rest ...
... but it wasn't long before they were trailed by sinister members of the Wolf Tribe barbarians. They were clad in human skins, their teeth filed to sharp points.
A desperate race for the ford, which comes up just short ...
... and as intimidation fails, the Wolf riders charge down upon our heroes, with a whole howling pack of their fellows fast riding up from the east!
Tuesday, June 7, 2022
Wednesday, May 4, 2022
D&D Session 41 (5/3/22): Making It Personal
Text by Paul O'Connor, Dungeon Master
There is the stench of death in the air, and not just from the fragrant corpse pile the undead Axton calls a bed. A sense of DOOM clutches at the heart of the party.
And that's because of ... The Hellfire Orb! The ritual was a (real time) month in the coming, but it did not disappoint. Arthur was hurled aside like a broken doll, and Blah was staggered. Death saving rolls ahead! Boom goes the dynamite!
"No magic, hey? I'll show you no magic!" I mean why use a prepared spell that might banish your foe to another plane of existence when you can wade in and slash with a sharp piece of steel?
(You know, there's a reason that even when he forged the Rehged Barbarians into a single fighting force that Axton failed to build a kingdom. He stooooooo-pid).
Slice, hack, slash! Blah takes the hit ... but when raging, he's all about taking the hit. Does it say something on his sheet about half-damage from being banished to another plane of existence? No, it does not. Good thing Axton didn't do that!
Slice, hack, slash ... and down goes Axton, exploding into ribbons of bandages and mummy dust like spring snakes released from a can!
(Gotta love D&D -- "Personal challenge improbably unhinges campaign end boss and prevents total party kill." Yep, had that on my DM bingo card).
A healing potion down Arthur's throat and he was right as rain. And looking around the burial chamber, our heroes find more gold and platinum pieces than they can carry. Plus -- not to be forgotten -- Axton's legendary axe, the key to rallying the barbarian tribes against the giants! (Theoretically).
Problem is, our heroes are on an island, surrounded by raging, frozen waters -- how do you transport all those hundreds of pounds of coin across the water?
I'll tell you how NOT to do it -- Iago's way. Maddened with greed, his pockets stuff with WAY too much loot, the unloved NPC Bard waded into the water, convinced he could make the other side. Only being swallowed by a Frost Salamander saved him from drowning before he could freeze to death.
Spending exactly zero seconds mourning Iago, Khostov froze our gang a temporary causeway through clever application of his Frost Fingers spell, and with only a few white knuckle moments, the gang got off the island, their treasure intact. They spent the night in Khostov's tiny hut.
An under-appreciated feature of that tiny hut spell is the hut is transparent from the inside ... so the party easily saw the Ice Trolls laying in wait for them, and dispatched them with contemptuous ease come the morning. This had the dual benefit of helping much of the party hit Level 9 ... AND it let us scratch "Troll" off our list of classic D&D monster encounters.
Laden with treasure, fully healed and rested, in possession of the fabled Ax of Axton, our heroes set out on their last (?) and greatest (?) journey ...























