Monday, November 27, 2023
Lunch in Manhattan (my first animated short film)
Saturday, November 4, 2023
Hidden Path D&D Night. Episode 8: Shadowfell part 2
In a realm where the mysterious Planescape Beacons held the power to transport brave souls to otherworldly destinations, our intrepid heroes, Drogan Stonefist, Torsten and Skra-aa found themselves drawn to the enigmatic Shadowfell. Their mission was as mysterious as the shadowy realm itself: locate the Grey Husk Tree, the guardian of a vital Planescape Beacon. Alas, the tree's location remained shrouded in secrecy. Unfazed by the darkness that surrounded them, they were to seek the guidance of Professor Bonklewinks, a distinguished master of contraptions and arcane lore.
Upon their arrival at the Professor's infamous Constructor Lab, they were greeted by a scene of utter chaos. The lab was a maze of mechanical mayhem, its security systems turned against them. Oscar the Golum, a peculiar but friendly construct, extended a warm welcome, but their conversation was abruptly interrupted when quaddrones, mechanical assailants, assaulted the lab.
As the Silver Alliance waited patiently nearby, Drogan, Torsten, and Skra-aa, joined by their steadfast companion Delta, made their way toward the imposing Grey Husk Tree. The construct began its relentless task of cutting into the colossal husk, to unveil a concealed portal within.
As Delta chipped away at the giant tree, a horde of Husk Zombies emerged, staunch defenders of their ancient guardian. It was a harrowing battle, but with Delta's might and their unwavering resolve, they overcame the onslaught. The Husk Tree fell, reveiling the portal. One by one, they entered, leaving the eerie shadowy realm of the Shadowfell behind.
Upon a sudden teleportation, the group finds themselves in the dimly lit interior of a cavern. Before them stretches a cavernous expanse, adorned with a large, mysterious pool of inky water that glistens in the faint light. Their attention is immediately drawn to a lifeless Tabaxi, a figure known to them as "Knocks Over Glass." They remember him vividly from their earlier encounter, but now he lies as a lifeless husk beside the pool. In an eerie and unexpected turn of events, Knocks Over Glass communicates with them telepathically, his voice resonating within their minds.
The Planescape Beacon is here, but I'm afraid it's too late. You must go and find the Dark God himself. Find a way to push him, find a way to relocate him to a place where he cannot be found.
You search for Xangolieth the Wakener. I will open a portal to the Astral Beyond. I used to be one of his servants, but I broke free from his domination. I'm considered a traitor by him."
Alarm! His loyalists are near. Guard yourselves. Be cautious with this one; it knows too much!"
A one eyed creature with blood soaked tentacles rises up from the murky water and speaks to our heroes.
"Ahhhh. I am the Nightmare of Xanathar himself, freed from the shackles of Waterdeep. Now I can pursue the machinations of my new master. Zacholiouthoun wishes to wake the sleeping. He wishes to wake us all from this horrible place. This terrible existance of pain. Let me show you how to awaken."
Drogan and Torsten, alongside their ally Skra-aa, confronted the formidable giant Abolith in a battle of breathtaking intensity. Sinuous tentacles from the beast ensnared both Torsten and Drogan, but their unyielding resolve drove them to break free, allowing them to resume their relentless assault on the monstrous creature.
In the midst of the chaos, Skra-aa demonstrated unparalleled finesse, wielding her razor-sharp daggers to deliver a flurry of calculated strikes against the Abolith. Ultimately, it was Skra-aa's decisive blow that sealed the fate of the creature, marking the culmination of their hard-fought victory.
Friday, November 3, 2023
Hidden Path D&D Night. Episode 7: Shadowfell
Our valiant heroes pressed on with unwavering determination, embarking on their mission to journey into the enigmatic realm of The Shadowfell. This dark and mysterious land was the eerie dwelling place of a peculiar breed of undead known as shadows. Their quest was twofold: to seek out Lady Shar, the enigmatic guardian of The Shadowfell, and to put an end to the relentless pursuit of the mysterious necromancer encased within a menacing mechanical suit.
Their journey was aided by the power of an Archon Tracker, teleporting themselves into a dark cave teeming with bats and their highly flammable guano.
With resolve in their hearts, they ventured to the other side, only to be confronted by ancient vampires, desperate to thwart their advance.
As tension mounted, the nefarious necromancer made a grand entrance within his towering mechanical suit, seeking to eliminate our heroes.
However, their astute observation of the suit's vulnerability to electricity led to its swift disposal, leaving them poised to continue their quest undeterred.
Aided by Midjourney