Text by Paul O'Connor, Dungeon Master
Well we had three heroes backed in a tiny tunnel with a flaming Gelatinous Cube but somehow no one died. I've lost my fastball.
The grim purpose of the oubliette is discovered -- those side-tunnels are crude prison cells. Took some time to navigate down from one to the next -- all bones and despair.
But then a glimmer of hope -- a prisoner had escaped through a crack in his tunnel cell wall. Following this path, Arthur crawled through a tight natural cavern and came out into abandoned dwarf tunnels.
After scouting up a long ladder -- and backing away when unusually wet stone raise his hackles -- Arthur suggested the heroes follow up and make camp. This took some time, having to transport Farrah and Jenny and all the gear. Sommpher summoned a repast of fresh water and bland food that was gratefully consumed by all.
There was some talk of making camp, but Arthur wanted to see what was beyond a nearby dwarven door. What could go wrong? A bit of work and the lock was sprung -- on the other side, a tall, narrow, cylindrical room, lined with shelves and balconies and sliding ladders. On those shelves -- dwarven arms and armor! On the topmost tier, and ornate suit of armor, and on the floor of the room, an opulent and cushy rug ...
... which came to life, and failed to smother Arthur. Regrouping for another attack, the creepy carpet faced off against everyone's favorite Murderball ...
(to be continued)
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