Text by Paul O'Connor, Dungeon Master
Following the trail of the Kua-Toa, the gang discovered the sandy pink shores of an underground pool, surrounded by the shattered statues of forgotten ... DROW GODS! Run away!
(But they didn't).
Behind a waterfall, Arthur found a comically outclassed specter.
From the bottom of the underground pool, Blah unearthed a water-tight cask, within which were three scrolls. Score for Sarkagan!
Ah, but continuing deeper into the complex, the lads found something truly magical -- the statues of Rathomer and Ivanon, near-forgotten Drow gods, lit by magical fire. Reading the fine print, the boys put the right fire in the correct upturned palms and -- behold! A magic door opens!
Beyond the door, with a magical admonishment that there would be only one priceless magical item to a customer. Two sarcophagi, a wand and a mace. Sommpher went for the mace, which was at least a different color than his current magic mace, and slightly improved his position with Jenny, who'd been looking daggers at the cleric ever since he suggested abandoning the hunt for Farrah, who is clearly dead by now ...
... and as if on cue, they find Farrah! Yes, she's in a cage, and that cage is suspended above a pool, and something horrible is in the pool, and the pool is surrounded by enraged Kua-Toa, and the threat of purple worms and dark elves hangs over everything, but she is definitely NOT dead. Yet.
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