During the pre-production of the video game F.E.A.R. 2, the lead game designer John Mulkey had a specific idea of how he wanted to present the Abomination (the enemy mutant in the game). He needed to hide in the shadows, with movement that would bring the darkness alive. He would need to dart in a creepy fashion to unnerve the player and keep his form a mystery. He should be able to fold his body up into contortions humans could not endeavor.
This was an early maya test that I did using an untextured soldier model to try and achieve the feel John was looking for.
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