Sunday, September 25, 2022

D&D Session 48: (9/7/22) Campaign Crossroads: Bryn Shander

Text by Paul O'Connor, Dungeon Master 

There is much work to be done in the city! Fires to knock down. Rubble to clear. Dead to bury and walls to repair. Winter is coming (literally). They can use your magic, and Harshnag’s muscles, and Arthur’s nimble little body to work his way into buried basements.

The city fathers of Bryn Shander express their appreciation by offering you noble title and a vacant palace inside the city to take as your own. The delegation is led by the Sheriff and his assistant (Augrek Brighthelm and Markham Southwell), as well as the retired hero Sir Baric Nylef. Also part of the embassy is Cummings, your old pal from the Ten Trail Road; on behalf of the grateful merchants of Bryn Shander he offers to furnish your new apartments at a favorable discount. Nothing is too good for the Barons of Bryn Shander!




One potential problem with taking over that palace — it is presently home to Duvessa Shane, the elected Speaker of Bryn Shander. But surely something can be worked out there. The Blue Mountain Brothers would make a fine palace guard.

Another possible problem — that barbarian army camped outside the gates. They seem to think they deserve tribute. There have been clashes with the city watch. If you accept that noble title it comes with the understanding something will be done about the barbarians.

Beldora would like an audience — she’s an agent of the Harpers, and can cast some light on that whole Artus-Cimber-And-The-Ring-Of-Winters business. She’ll probably want to send you on a quest. Harshnag has some ideas, too — something about an Oracle.

There are some strange, silent fellows in black leather armor with dragon masks that would also like a word.

Arthur sees the signs — the literal signs — on alley walls and shadowy doors: Bryn Shander has a Thieves’ Guild. Might be better to find them before they find you. Thieves Guilds usually demand a portion of any treasure housed within city walls.

Jenny would like to visit Sommpher’s Grave, and lay some flowers.

And that damn white dragon is still spotted high in the clouds above, just often enough to make everyone nervous.

(Thus ends the Guild of the Guide Killers D&D session for the forseeable future.  Moment of silence.)

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