Our protagonists found themselves transported to the enigmatic island of Chult, where they were greeted by Imbok, a frog-like humanoid serving as the Agency's designated contact.
Imbok promptly assumed the role of their guide, leading the party through the perilous terrain to the ominous tombs of the Demi Lich, Acerebak. Their primary objective was to collect the elusive dust of the Demi Lich and safely return it to the agency. This supernatural substance held the key to expelling Acerebak for good, and if circumstances allowed, eliminating the formidable adversary altogether was considered an even more favorable outcome.
Into the tomb the party ventured, encountering an ancient room adorned with a central sarcophagus and peculiar tiles on the floor. A deceased warrior lying on one of the tiles hinted at a trap, urging the group to unravel the puzzle. Yvon the Tiefling Bard took flight, reaching the sarcophagus and deciphered a code that unveiled the safe path through the perilous tiles.
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